
Aderyn Tarren
A bounty hunter of some renown, the Ghost wanders Mazura. Never in one place for long, they are always on the hunt for their next target...
⚜ Identity ⚜
NAME | Aderyn Tarren |
ALIASES | The Ghost, Wraith, Addie |
AGE | 27 |
BIRTHDAY | 27th of Vofosis |
PRONOUNS | They/them |
STAR SIGN | Axemis |
MBTI | ISTP |
HOME | Greentown, Forestlands |
STATUS | Commoner, Bounty Hunter |
STATS.
◆ Might: 3 (+3)
◆ Speed: 3 (+1)
◆ Endurance: 3 (+3)
◆ Sanity: 7
INVENTORY.
◆ Hooded cloak
◆ Twin daggers
◆ Hunting bow & quiver
◆ Journal
⚜ Outward ⚜

Aderyn is a wisp of an individual. Once scrawny, they have grown to become lean and well-muscled from their work and time spent on the road. Aderyn is tall, shockingly pale, and intensely freckled with blue-green eyes. Their usual expression is that of an annoyed frown.For mobility's sake, Aderyn forgoes heavy armor in favor of leathers and cloth. They are rarely without some sort of weapon on their person, and is easily recognizable by their red hooded cloak. Although not very physically strong, Aderyn instead relies on their agility and speed in combat.
SKIN | Very pale, with freckles across their face and body. |
FUR | Dappled dove-gray that lightens at the ends. |
EYES | Dark blue-green |
HEIGHT | 5'10" |
BUILD | Willowy, slim, and agile. |
SCARS | A long, ragged scar stretching across their throat, as well as a crescent-shaped one on their left cheekbone. |
SCENT | Pine, fresh herbs, and campfire |
⚜ Inward ⚜
+ positive +
contemplative, steadfast, diligent, protective, perceptive= neutral =
sarcastic, independent, blunt, guarded, skeptical- negative -
strong-willed, cynical, distrustful, abrasive, hotheadedStrange. Brooding. Ill-tempered. All words one could use to describe Aderyn Tarren upon first impressions. They are slow to warm up to strangers, and their blunt, prickly attitude often scares others away from attempting to know them better. They are known to have a short fuse, and they have a notorious enough reputation as a bounty hunter that most hesitate before seeking them out.Aderyn also has the terrible habit of assuming the worst about people at first, and can be paranoid about the motives of others, making them a terribly private person. They do not take orders well, and often prefers to work on their own. Aderyn's elusive and mysterious nature only lends itself to their reputation as The Ghost, much to their chagrin.Manage to get past the surface, however, and you'd find that Aderyn is an honest individual who always keeps to their word. Despite their sharp tongue and moodiness, Aderyn has a strict moral code that they hold themself to and a deep sense of righteousness. As a bounty hunter, they choose to primarily hunt the cruel and dangerous.Aderyn takes their work very seriously and as such, they rarely stray from a task once they set themself to it. They are stubborn and opinionated, and getting them to change their mind can be a difficult task. Aderyn is decisive, resourceful, and quick on their feet. However, they have a habit of letting their work consume them, and they often forget that there is more to life other than their seemingly endless hunt.
STRENGTHS.
As they have been a hunter since they were very young, hunting and tracking are second nature to Aderyn by now. While the cities of Mazura are not the most typical of hunting grounds,
They are very nimble and an excellent climber after many years of scaling trees in their youth. If at all possible, they prefer to travel by rooftop when they find themself in the more urban. densely packed areas of Mazura.
For their work, they often keep an ear to ground in order to keep a finger on the pulse of Mazura. They have made several connections over the years, and has many ways of gathering information if they need to.
WEAKNESSES.
They have an overwhelming fear of tight spaces and being trapped or cornered. Anywhere they go, Aderyn maps out any and all exits in their mind, and they are unlikely to willingly put themself into a space where they cannot easily escape. They are the most at ease in wide open areas out in nature.
Their aversion to appearing weak in any manner often leads to them ignoring their own needs and keeping others at arm's length. They do not take well to others prying into their personal matters, and can become... harsh if pushed too far.
They are very paranoid, and are usually tense and nervous as though something could jump out and attack them at any moment. Always on high alert,
HOBBIES. | Hunting, foraging, drawing, travelling, archery. |
FEARS. | Being seen as weak or useless, being trapped and unable to escape. |
GOALS. | To find out what may have happened to their father. |
TRIVIA.
Aderyn has a horse named Toadstool, or simply "Toad". Though he had most likely been a prized horse initially stolen by one of Aderyn's past targets, they never bothered to seek out the horse's original owners afterwards. They had come to enjoy his company on the road, despite his difficult nature. Toad is huge, incredibly stubborn, and as ornery as his rider... but he is also easily won over by treats.
Though they cannot read or write much at all, Aderyn carries a journal with them. While it mostly serves as a place for them to store any and all papers that may come into their possession, it also contains their drawings and pressed plants.
Like many of the cats of the Forestlands, Aderyn worships Luxses. They are also an avid worshipper of Vimion.
⚜ HISTORY ⚜
TW: Descriptions of violence, gore, and near-death experiences towards the end. These paragraphs will be labeled accordingly if you wish to skip them!⚜Whispers on the streets tell of a creature that haunts the whole of Mazura, pale as death and ever on the prowl for its next prey. A corpse long overdue for its funeral pyre, coming in the night to punish the wicked. Gods help you if the Ghost catches your scent, for nothing in the world will slake its thirst for blood, and it will stop at nothing, will track you to the very edge of the world, to continue its endless hunt……The truth is not nearly so dramatic, however.Born on the outskirts of Greentown to a logger and barmaid, Aderyn Tarren had been a small and sickly kit for much of their early years. Always the standoffish sort, Aderyn did not find it easy to get along with their peers. Although their health would improve significantly as they grew older, they found it difficult to shake off others' perception of them still being that same feeble kit, regardless of how strong or skilled they became. It was this that often caused them to be singled out by the other children of Greentown, leading Aderyn to learn how to defend themself during scuffles. It did not take long for the others to learn that Aderyn was not one to pull their punches, nor would they be so easily cowed.Rather than try their luck in forging friendships with the other children, Aderyn chose to instead spend much of their time with their father, in the woods surrounding their home. There, Aderyn’s father taught them the basics of tracking down wild game and foraging. Emrys Tarren was no woodsman however, having been born and raised in the realm’s capital, and he soon found that his eldest child took to the wilderness far better than he ever had. The forest soon became something of a second home to the young molly, who began taking on duties that would allow them to linger amongst the trees as long as they could, whether it be gathering herbs for the town apothecary or hunting small game. Their prickly nature left much to be desired, but Aderyn grew to be a dependable young cat nevertheless, eager to prove their worth through their hard work.Though Aderyn was close with all of their family, it was their father with whom they had a special bond. The two were similar in many ways, from their appearance to their reclusive, quiet ways. Emrys had always been the one to best understand their need for space, and indulged them on their woodland excursions. When he had the time, he would join his eldest on hunts, despite the fact that Aderyn’s hunting skill had long since surpassed his. They were always eager for their father’s company however, and never turned him away even if he would not be of much help. On one fateful morning, as Emrys Tarren prepared to set forth on one of his routine trips to Altenfelden, he promised to accompany Aderyn on one of their hunts upon his return. Later, Aderyn would spend many sleepless nights turning over those last few moments with their father, desperately scouring their memory for any possible sign of what was to come. Their father had set forth from Greentown that day and seemingly disappeared into thin air, never to be seen by his family again.Following the disappearance of their father, Aderyn withdrew from everything. Though they continued on with their duties in order to help support their family in their father’s absence, it was obvious to those closest to them that their heart was no longer in it. As the years passed and Aderyn reached adulthood, they still held fast to the notion that their father was still alive out there somewhere, and that someone ought to be out there searching for him. Their family and the other cats of Greentown didn’t have the heart to try and convince them otherwise, but things changed when Aderyn got it into their head that maybe that someone should be them, instead.Once Aderyn sets their mind to something, there is little one can do to deter them from it. Though they could count on one hand the amount of times they had ever left Greentown, Aderyn was confident that there was nothing Mazura could throw at them that they couldn’t handle. They left that very summer, with little more than their bow and the clothes on their back, and set out to see what the great wide world had in store for them.⚜The first year of their journey was enlightening, taking them farther from home than they’d ever been, but ultimately fruitless. Their father seemed to have truly vanished, but Aderyn would not be deterred. They still had much of Mazura to search after all. However, there was the glaring issue of their shrinking coin purse that they needed to address, and quickly. They could’ve taken up a small job in one of the towns they visited, but Aderyn was reluctant to stay in one place for too long. The thought of being stuck wiping down tables or mucking stalls while a potential lead on their father passed by was not an appealing one. As their coin continued to dwindle, they had little choice but to make a decisionThere was… one possible solution that wouldn’t leave the back of their mind. Aderyn had grown up hearing stories of bounty hunters, how they would travel the land in search of their targets. While Aderyn had never applied their hunting skills to more urban environs, getting into the mind of their prey would hopefully be simpler. The work would take them all over Mazura, and they would be able to look for any sign of their father. In theory, it seemed perfect. The danger was a concern of course, Aderyn was no fool, but they figured that they would start small. They’d begin with pickpockets and thieves and work their way up from there if they needed to.Other than a few hiccups at the very start, it had honestly been easier than they'd been expecting. Aderyn found there was not much difference between hunting a bandit and a deer, save for the fact that one of them was capable of wielding a blade. They relied on getting the drop on their targets, subduing them before a bigger fight could ensue. The less violence involved, the better. Aderyn had no desire to kill anyone, regardless of their crimes.As Aderyn’s reputation grew, so too did the desire to further prove themself. The more dangerous the bounty, the higher the reward, and the greater the rush, after all. Going after pickpockets on the street had quickly become repetitive, and Aderyn had become quite confident in their fledgling fighting skills. They’d come to find the work to be rewarding in other ways, as well. Taking dangerous people off the streets had given them a sense of purpose, and though they’d never admit it out loud, Aderyn also enjoyed the renown it brought them. Enough renown that it soon caught the attention of other bounty hunters.⚜Predictably, it did not take long for Aderyn to soon be butting heads with their fellows. Those more senior than them accused them of being in over their head. They found it difficult to believe that a molly so young and inexperienced, who had only ever known the quiet and simple life of Greentown, would ever be able to survive what sort of situations this career could get them into. Aderyn, on the other hand, begged to differ.It was during one of these spats that Aderyn was offered a challenge. “If yer so damn sure of yerself,” One of the hunters had sneered as he had gotten into Aderyn’s face. “Then you ought to try yer luck in getting ol’ Art Hartlocke. See how tough you are, then.” As new to the trade as they were, even Aderyn had managed to hear about the notorious Artemon Hartlocke. A sellsword and brute, he had amassed his own crew of criminals as he had made his rounds through Mazura, leaving a string of murders, robberies, and other cruelties in his wake. He had been known to the authorities for some time now, but any who had dared to confront him were lucky to escape the encounter with their lives. Many bounty hunters considered the tom to be not worth the trouble, better to let the Crown deal with him rather than lose more of their fellows.To challenge anyone with such a task, especially a fledgling hunter, would seem little more than a cruel joke to most. Unfortunately, as stubborn and competitive as they were, Aderyn was not one to back down from a challenge. Against all sense, they foolishly agreed to the other hunter’s terms and set out later that very night. The last sighting of Hartlocke placed him within Beggar's End in the Amaranthine Citadel. One of his usual haunts, Hartlocke had apparently been working to make himself a would-be king of the city’s slums through fear and intimidation.Aderyn had little love for the Citadel, being far too crowded and noisy for their tastes, but the bustle of the city would do well to conceal their presence. Getting to Hartlocke proved to be difficult, as he was rarely without his retinue of lackeys. Aderyn spent several days trailing after him, learning his schedule in the hopes of being able to find a moment where he was alone. They had not yet figured out how they planned to subdue the tom and bring him in alive, given his size and strength. Aderyn knew that it would be far safer to simply strike him down from a distance and kill him, but they could not yet stomach the thought of taking someone else’s life, even one as repugnant as Hartlocke’s.It took a little over a week before Aderyn finally got their chance. Hartlocke had spent much of his day in various taverns, apparently celebrating some sort of victory on his part, and he seemed to be well and truly drunk. Aderyn watched eagerly as Hartlocke stumbled his way out of a tavern, alone, and made for one of the many winding alleys that were so common in Beggar’s End.⚜ TRIGGER WARNING START ⚜Not about to let the opportunity pass them by, Aderyn followed the tom into the alley with the intent of striking him upside the head to render him unconscious. Unfamiliar as they were with the city, Aderyn quickly found themself lost amongst the alleys, with only Hartlocke’s figure in the darkness as their guide. Deep within the passageways, they lost sight of the tom for only a moment as he rounded a corner. When Aderyn turned that same corner, they were met with several possible routes to choose from and no sign of Hartlocke. Desperate to not let their prey slip their grasp, they chose one of the paths at random. They followed the alley as far as it went, only to be met with a dead end. Frustrated, Aderyn turned to try and retrace their steps when they were struck from behind, hard enough to send them sprawling. Even with their vision swimming, there was no mistaking the hulking shape of Hartlocke in the dark, not nearly as drunk as Aderyn had believed him to be. They had been foolish enough to believe that Artemon Hartlocke would not take notice of his new shadow over the last few days. To their horror, they found that he had been aware of Aderyn from the start, toying with them, and knew that they could not resist the possibility of cornering him whilst drunk and alone.What followed next, Aderyn does not remember much of. Crowded into the end of a narrow alley and caught unawares, there was little hope of defending themself or escaping from Hartlocke’s onslaught. He beat them within an inch of their life, and then decided to finish the job by slitting their throat. Only he did so sloppily, perhaps drunker than he let on, with the intent of having Aderyn bleed out slowly. This would later prove to be a mistake that he would not live long enough to truly regret. He left them there on the floor of that alley, alone in the dark, and left to resume his revelry in the wake of yet another victory.When Artemon Hartlocke returned to the tavern, disheveled and spattered in blood, nobody dared to question him about it. Even his own men seemed to shy away from him, fearful that he was still itching for the violence that he took so much pleasure in. As Hartlocke drank his way deeper into his cups, self-assured and oblivious to the world around him, there was not a single word uttered or a hand raised around him as he failed to notice the cat that had entered the room. It was only when the band ceased playing and a shadow fell across him that Hartlocke finally decided to see what had interrupted his merriment.The stories will exaggerate and claim that a hush fell over the tavern, its occupants watching in grim silence as Aderyn, appearing as a bloodied, grisly specter, sliced Hartlocke’s head clean off his shoulders with a single slash of their blade in a swift act of justice. Then, they raised their prize for all to see, triumphant despite their grievous injuries, and proudly proclaimed that Hartlocke would terrorize the cats of Mazura no longer. Then they turned with a flourish of their cloak and vanished into the night… leaving nothing but their bloody footprints behind.In reality, Aderyn, half-dead and with a feral gleam in their eyes, wasted no time before viciously attacking the man with their hunting knife. The tavern devolved into chaos, with patrons scrambling and Hartlocke’s crew seemingly torn between saving their leader or retreating to safety. Before they could come to a decision however, Aderyn’s attack ended with several messy chops of their blade as they claimed proof of their victory. Then, with barely a glance to those watching the scene unfold around them, they turned and unceremoniously left the tavern. They managed to make it five steps out the door before collapsing in a heap, where they lay until someone took pity and deigned to drag them, along with Hartlocke’s severed head, to a healer.⚜ TRIGGER WARNING END ⚜⚜Following the incident, there was quite a stir as word began to spread about the strange pale figure and the justice they had dealt out. The tales took on a life of their own, and without a name to go off of, they soon began to call Aderyn things such as the Ghost, Phantom, or Wraith. This all happened unbeknownst to Aderyn, however. Though they had received a handsome sum for their trouble, the encounter had taken a severe toll on the hunter. They were forced to return to Greentown for the first time since they left in order to fully heal from their injuries. For the better part of a year, they languished as their strength returned, rarely venturing out of their family home unless necessary. Their family was pleased to finally have them home, and hoped that Aderyn would finally abandon this fool’s errand before something worse happened.Alas, it was not to be. As soon as they were able to, Aderyn abruptly informed their family that they would be setting out on the road once more. Despite protests, they allowed no room for argument and left not long after. The Aderyn Tarren that returned to hunting was not the same naive and merciful one that had been left on the floor of that alley, choking on their life’s blood. If deemed necessary, they were now more than willing to simply kill the targets that proved to be too dangerous to take in alive. Their heart had seemingly sharpened to a lethal edge, and in the time since it has shown little sign of softening.It has been many, many years since the disappearance of their father, and Aderyn, if they were truly honest with themself, knows that he is most likely long-dead. They could -- should -- return home, hang up their sword, and put this wretched work far behind them if they had any sense at all.
…But Aderyn would be lying if they said they hadn’t come to enjoy their new life, in a way. Despite the dangers, the filth, and the exhaustion, they have managed to carve out a place for themself in the world. Save for a select few, they answer to no one but themself, and that is exactly how they like it. Aderyn has not yet abandoned their search for their father, but it is clear that they’ve since become distracted with other pursuits. Perhaps one day they’ll finally find the closure and satisfaction that they’re so desperately seeking, but it will not be any time soon…
CHARACTER NAME.
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⚜ OOC ⚜
Name: Taylor or Tay, whichever!
Pronouns: She/they
Timezone: Pacific Standard Time
RP Format: Script or para, pretty flexible
Discord: ipomoaea
Feel free to hit me up on Discord whenever, for whatever reason! I'm always down for plotting/HCing or just to simply chat. Being @'d won't bother me, and it also ensures that I won't miss your message somehow. I can't always respond immediately, but I'll respond as soon as I'm able to!
